

The d-pad is largely the same as well, the DS4 d-pad might’ve been a tad bit more tactile. The analog sticks are largely unchanged, featuring parallel obtuse sticks with an outer rim, deadzone also largely feel similar. The touchpad has gotten more real estate on the face of the controller with the lightbar now appearing around it on the Dualsense, instead of beaming it straight ahead like the DS4 did. The larger handles felt with a more curved shaped fit my hand better than the Dualshock 4. I’m a fan of the new size, with medium sized hands I had no trouble going to a large controller. The Dualsense is noticeably larger than the Dualshock 4, the controller is wider and taller with more weight in the hand. Games like Spiderman and Astro’s Playroom are making great use of this tech and I can’t wait to see what other developers do. Half a year into its life cycle, I feel like the new tech is showing great promise. There is now a built-in microphone on the Dualsense, allowing in-game comms without the need of a plugin microphone. Haptic feedback is the other major feature addition to the Dualsense, rumble and vibration is significantly more nuanced than the previous controller.


The triggers can provide resistance and tactility to in-game actions like pulling a rope or firing a gun.

The Dualsense is a significant departure from the previous gen Dual Shock 4, while the core stick and button placements remain the same, the Dualsense has introduced a lot of new tech.Īdaptive triggers adds a dynamic resistance to the primary triggers, providing more immersiveness in games. Both controllers are definitely good, a step up from their previous iterations, but which one is better to use for PC gamers? The new console generation has given PC gamers a couple of new options for controllers.
